Blizzard just announced some rather sweeping changes to some popular cards in Hearthstone, ahead of their next expansion, Whispers of the Old Gods. By the looks of it, this will drastically change how some decks are built.
12 cards from the classic and basic sets have been adjusted. Force of Nature, for example, can no longer be part of the devastating Savage Roar/Force of Nature combo that deals 14 damage on an empty board.
my hopes, my dreams, crushed underfoot by slow Treants
Here’s the reasoning for the change by Team 5:
“The new version of Force of Nature lowers its mana cost by 1, but removes Charge and makes the summoned Treants permanent—like the other Treants that Druids summon. This change also removes the powerful one-turn combo of Force of Nature and Savage Roar. Now, opponents will have a chance to deal with the threat that the Treants represent, and it won’t feel mandatory to always include the combo.”
Most of the changes have affected the Midrange Druid archetype, with a total of 3 Druid card changes (Force of Nature, Ancient of Lore and Keeper of the Grove), and 2 neutral mainstays (Ironbeak Owl and Big Game Hunter).
Another major blow was dealt to the Hand Warlock archetype, with an increase in cost to the Molten Giant
I need to hang tight at 5 life to get him down for zero? No thanks
The new expansion, Whispers of the Old Gods, brings about the introduction of the Standard format, which will rotate sets of cards out each year, but will use the basic and classic sets as an evergreen baseline. The changes have been made to ensure that the baseline is as balanced as possible, and to allow for new cards and strategies to see play.
Check out the full blogpost which includes all the changes and accompanying developer commentaries by Team 5